

Treat others the way you wish to be treated. If you're a new user and you're caught insulting others or generally just being a dick, you may also be immediately permanently banned. Users engaging in these activities will be instantly and permanently banned. WE HAVE A ZERO TOLERANCE POLICY REGARDING TROLLING AND BRIGADING. You must be kind and compassionate to other users here at all times, even when disagreeing with them. Name-calling, condescension, passive aggression, discrimination, and general mud-slinging of any kind is not tolerated here. Ruppert recommends turning down the screen brightness or using existing colorblind graphics options to make the game more comfortable.Welcome to /r/LowSodiumCyberpunk: A lighthearted and fun place to discuss the Pondsmith Cyberpunk universe: Cyberpunk 2077, Edgerunners and the TTRPGs! We focus on positivity, kindness, and constructive criticism and do not allow low-effort complaining, insults, or trolling. Without such specific options (or even in-game warnings) in Cyberpunk 2077, players are left to fend for themselves as far as reducing their seizure risk. Though these modes can never be called 100-percent "epilepsy safe," they can help reduce the incidence of problems among photosensitive players. A handful of game-makers also follow Game Accessibility Guidelines recommendations to avoid specific patterns of flashing lights or include optional toggles to remove or reduce flashing effects in the game.
EST CYBERPUNK 2077 WALLPAPER MANUALS
Many game-makers also put prominent epilepsy warnings in their manuals or on-screen when a game is loading. Nintendo has faced a number of lawsuits over the seizure-inducing effects of its games, including one it settled out of court in 2004. Incidents like these prompted Nintendo to begin including a warning about the potential dangers of strobe effects to the Health and Safety notices included with its games (Sony and Microsoft have similar warnings for their consoles). And in 1997, an episode of the Pokémon anime that featured strobing light effects led to nearly 700 Japanese children being hospitalized with seizure-related problems.

In 1993, a 14-year-old died from complications of a seizure suffered while playing Super Mario World, leading to sensationalized international headlines about the overall safety of games. The particular risk of seizures caused by video games has been well-known for decades.
EST CYBERPUNK 2077 WALLPAPER UPDATE
Update 12:56pm EST: CD Projekt Red does include a seizure warning in Cyberpunk 2077's End User License Agreement, telling players the game "may contain flashing lights and images, which may induce epileptic seizures." No similar warning appears on screen at any point during the game. A disclaimer warning at the beginning isn't enough."ĬD Projekt Red has yet to respond to a request for comment from Ars Technica. The developers CD Projekt RED should consider how they can update the game to make it safer. With huge demand and excitement building for its release, it may pose a serious risk to people with photosensitive epilepsy. "These features are unsafe and should have been avoided to make the game more accessible.

"The game features rapidly blinking lights and other animations that could cause seizures in people with photosensitive epilepsy. "We are alarmed and saddened that a game reviewer had a seizure triggered by Cyberpunk 2077, before it was even launched," UK-based charity Epilepsy Action said in a statement. Bar and club scenes also often feature high-contrast flashing neon lights that could represent a "danger zone" for photosensitive players, Ruppert writes. Ruppert also notes how certain characters and objects inside and outside of braindances are rendered with a "flickering pale blue glitch effect" that could set off some players' photosensitivity. With no way to skip this cutscene, Ruppert recommends that photosensitive players "look away completely or close their eyes" to avoid triggering a seizure whenever going into a braindance, which they're required to do at multiple points in the game's story.

That scene features a device flashing bright, screen-filling red and white lights at the player in an increasing cadence before sending them into a virtual world to explore another character's memories. The seizure was triggered by the game's short introductory cutscene for the "braindance" interface. Game Informer Associate Editor Liana Ruppert wrote yesterday about her experience with a grand mal seizure while playing a pre-release version of the game. Further Reading Cyberpunk 2077 is equal parts beautiful and messyEpileptic gamers who are sensitive to flashing lights and strobing effects may need to take special care when playing Cyberpunk 2077 after its release later this week.
